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Real Time Armor Practice
Real Time Armor Practice

This is a game ready armor set I made over the course of about 10 weeks. This was my first time creating armor and hard surface elements for a character. I challenged myself to create it all in ZBrush, and I learned a lot about the hard surface tools it has! All aspects created by myself, and rendered in real-time in Marmoset Toolbag.
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Sculpting // ZBrush
Retopology // Maya 2019 (Poly Count: 79,936 faces)
UVs // Headus UVLayout
Texturing // Substance Painter
Rendering // Marmoset Toolbag
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